| Music: O'Donnell & Salvatori | Myth II: Soulblighter Soundtrack | Walls Of Muirthemne Video Version: YouTube |
Upon proving yourself worthy to the Three-River Paladin, the great seal opens revealing a spiraling staircase, leading down into the depths. With great excitement, you descend. Torches upon the walls burst forth into flame, as if to welcome you.
Near the door is a short pillar of gleaming crystal. Plunged into this pillar is a beautiful, long, blue steel sword marked with a series of searing, white-hot runes.
If your hunch is correct, this very sword was the property of the Three-River Paladin. An artifact - SOLFANG - it once defeated the Wyrm Prince...
You are extremely close to obtaining a very powerful magic item... Be careful, crusaders...

Grelloc
ReplyDeleteWith a reverent bow to the paladin, the orc takes the path down, his large hands trembling. It had been a gamble in truth, asking that the paladin seek the truth within instead of judging them by their feats, but it had worked. His heart thudded in his chest as he descended the stair, and his sweaty palms fondled the grips of his longsword and dagger both with nervous energy.
As he reached the landing, his ears pricked at the sound of laughter and he paused a moment to listen harder, trying to determine what or who might be laughing before continuing on towards their prize. His eyes grew wide at the sight of glinting blue steel and flared runes, the inscriptions bright enough to leave hazy purple aftershadows in his vision when he looked away.
“I can wield one, but the sword is not my forte’. Who here is feeling like a hero today?”
His newly off-balanced smile spread across his face as he looked over his companions, his heart lifting as the possible key to their victory stood only yards away.
Del-Kai pauses a moment to push his face back into shape. "We should not touch it yet, yes? We may have the favor of the paladin, but I do not trust this place."
ReplyDeleteDel-Kai pauses to study the hallway and sword, eyes narrowing to spy any magical phenominon.
[tech]
Arcana +10
Crx
ReplyDeleteTreading lightly on the floor, looking ahead and studying his environs, Crx aims to make himself useful by staying the hell away from glowing swords and working on something that he understands. Doors.
Tech:
Thievery +9, Perception +6. Examine the door without touching it. Does it appear to be locked? Keyhole? Writing? Bas Relief? Men's Room Sign? Anything unusual about it?
Motir
ReplyDeleteMotir's eyes lock on to the sword as soon as he enters the room. Its might and glory seems to sing out to him, and him alone. He makes his way past his comrades as they inspect the hallway, wary enough to stop if they spot any sign of danger, but otherwise undisturbed as he approaches the blade. "Swords are exactly what I can handle," he says mostly to himself but still loud enough to be heard by everyone in the room. His eyes dart up and down the column and blade as he slowly circles it.
Tech
Walk around the column completely without touching anything. Perception +11, Thievery +8, Religion +5, Insight +4. If nothing is detected, I have no problem with Motir taking it. He can wield a sword quite easily
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ReplyDeleteTwo-Rocks leans close to inspect the runes.
ReplyDelete[TECH]
I try reading the runes on the sword. Does it look like the sword's name or might it say something else?
[Grelloc]
ReplyDeleteThe laughter is faint, nearly indistinct at times. Just enough to make you feel ill at ease.
[Del-Kai]
Del-Kai can sense great magic coming from the sword. The crystal the sword is encased in is cracked and hot to the touch, as though it strains to contain the blade.
Rolls: arcana 21.
[Crx]
The rusted door looks to be trapped, but only from those attempting to pass east. If you were to attempt passage (heading west), you would not have any problems. The trap appears to be magical in nature. Otherwise, no locks or keyholes, nor any writing or art upon it.
Rolls: thievery 13, perception 25.
[Motir]
Motir knows that the runes upon the sword are religious in nature, of the supernal language. However, none of you speak supernal.
Rolls: perception natural 1, thievery 27, religion 7, insight 23.
[Two-Rocks]
Two-Rocks sees the picture runes. Pretty.
Rolls: religion natural 1.
When Motir mentions the runes, Del-Kai steps forward, adjusting his glasses and pushing his nose back into place. "Ah...whatever instructions lay here may be useful to know, yes? Give me a moment, if you will."
ReplyDeleteTaking a seat on the floor, Del-Kai begins a soft incantation until the strange runes begin to make sense.
[tech]
Casting the Comprehend Language Ritual. I can now read & understand Supernal for 24 hours. (There's an arcana check that would allow me to try and speak it, but I can't hit the DC so I'm not going to bother)
[Del-Kai]
ReplyDeleteThe runes translate as, "SOLFANG, A BLADE FORGED IN THE SUN, A FANG TO PIERCE THE DARKEST HEART."
Grelloc
ReplyDeleteHissing in his breath,the ranger swings his crossbow down from his shoulder and winches a bolt into place. Nodding to Crx to cover the other half of the door, he pushes the rusted iron portal open as he aims his crossbow into the space beyond.
"If we are to remove the blight of the Wyrm Prince from this world I doubt it will be completed from here…”
He tilts his head towards the shimmering blade, cutting his eyes to Motir. “We’ve earned that blade, it’d be a shame to leave it smoldering while we fight on with only the Paladin’s blessing.”
With that he pushes forward into what lies beyond the door, crouched low and his crossbow humming as he scans for threats.
Tech:Move through the iron door, Stealth +8, Perception +7,
[Grelloc]
ReplyDeleteGrelloc opens the western rusty door into a new hallway.
Rolls: stealth natural 20, perception 22. You may post in this thread, or the new one, depending on which hallway you go into.
Motir
ReplyDeleteMotir takes a few deep breaths, his eyes having never left the blade, but his ears picking up what his comrades have spoken. "I agree. If anyone wishes to step back, just in case, I shall see if Solfang will accept me." After giving everyone a few moments to get ready, Motir takes care not to touch the column as he pulls Solfang free.
Tech
Wait for anyone who wants to move back or into the hallway and then get the sword
Del-Kai calls out. "I suggest you wait, friend. There are strange magics at work here, and I would not touch that sword until we have a better understanding of these under-halls."
Delete"Bah, live a little. Take the thing and let's be on already. Time is wasting."
ReplyDelete[Motir]
ReplyDeleteYou draw Solfang easily from the crystal pillar! Without knowing why, you realize at that instant that only you may wield Solfang for as long as you live. Solfang morphs to become the weapon you wish; in this case a falchion.
(OOC: I am planning on getting the Treasure tab created soon, but will put this here as well. From now on, your new falchion is +2 to hit and damage.)
SOLFANG, BLADE OF THE GODS
Weapon (Heavy Blade, +2 Enhancement).
Critical: +2d20
Free Action: Daily. Your next attack roll with this weapon scores a critical hit on a roll of 16-20. On a critical hit, the target cannot regain HP for the next century.
Also, Motir regains a healing surge from the power of the blade! Motir now has 5 surges.
Delete