|Music: Atrium Carceri | Ptahil | A Place to Call Home|
A ghoulish yellow moon peeks over the broken spires of Zhaldanis as you journey to the Wyrm Prince's lair. At the base of a shattered watchtower, a jagged wide hole in the flagstone leads down into a pentagonal chamber, 30 feet below. The only light comes the glowing moon above you, and your torches and sunrods. You ready your ropes, peer intensely for hidden dangers, and carefully descend.
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Five thrones made from large ribcages and skulls surround and face the pedestal. Kneeling before each throne in supplication are sculpted snakefolk, arms raised, their fingertips nearly touching as if holding some unseen object.
At the center of each of the five walls is a closed iron door. Each is embossed with the image of a different creature... a hydra, a knight, a minotaur, a wraith, and a dragon.