Tuesday, November 25, 2014

Purge of the Sin-Eaters: Of Altars and Medusa-Chimeras

Haargarth descends the rusty ladder, and after about thirty feet of descent, finds himself at the entrance of a small chamber. Off to the right, the wall is carved in a bas-relief two angels who recoil in horror at something between them, but that space between is nothing but blank wall.

At the far end is a small raised dais and altar upon which rests a single lit candle (which burns stronger than it should be), and a wooden bowl. A blood-red stained-glass window looms behind the altar.

Resting within the bowl is sixteen copper coins.

Meanwhile, in the battle above... and PSST.. It's a Chimera... NOT Manticore, there is no Manticore. Look to the right... CHIMERA!

[Azul Khadon]
To Azul's question of, "O Sentinels! Is our key to this riddle composed of Solid Wood?"... the remaining statues respond together, "YES."

When Azul taunts the Great Worm Tentacle, it does indeed hit the Chimera! And just when you think the Chimera is done for, it gets FAR WORSEThe next lightning bolt crashes down, slamming into the statue of the Medusa.

Instead of a Medusa joining the battle, the Chimera morphs... each head now is a Medusa head! The Medusa-Chimera's wounds close as if it was never touched! 

Tech: Roll 9.

Vulture's rapier/sling tactic only proves to provoke one of the tentacles, that grabs Vulture violently. Vulture drops his rapier under the intense pressure of the grab, and is slowly being dragged back into the muck of the moat... Vulture, what are you doing!

Tech: Roll 6. No damage taken, but in a tight spot indeed. Vulture earns 1 XP and currently has 1 XP.

Considering the transformation of the creature above, I should probably pause here for a moment. If I haven't gotten to you yet (Melliandre and SornĂ«), you can redo your move from the previous post and post it fresh in this one.

HOWEVER... If you wish to avert your gaze while attacking the Medusa-Chimera, you automatically accept a -1 to your attack roll. Or you can just attack without averting your eyes - which means you must first Defy Danger with Constitution as a Medusa head attempts to turn you to stone!

If you do want to roll, I'd like you to roll the dice on the Petrify attack. Use Invisible Castle to make that roll, and consult the list below.

Medusa's Petrification Attack
10+, you are not affected by the Medusa's gaze this time
7-9, you are Slowed (similar to Shaky, -1 to DEX)
6-, you are Petrified (KO).

You earned and used a question this post... so you have 3 unused questions to ask.

Good Luck, Crusaders! My next post will be after Turkey break. If you could limit yourself to just one post between now and then, that would be great. :)

Tuesday, November 18, 2014

Purge of the Sin Eaters: Of Acidic Toxic Swamps and Towering Death

Graphics powered by Quake. Suggested listening: cryochamber:cthulhu:bandcamp

You awaken,
Soaking wet, 
Chilled to your core,
Flat on your back.

Above you, the dark maelstrom clouds swirl angrily in the night sky, unleashing a torrent of rain. Lightning bolts pierce like they waged war high above. The swampy ground beneath desires to swallow you whole, and each breath you take of the poisonous acidic air fills your lungs with agony.

Suddenly, a lightning bolt rips from the heavens to strike a nearby tortured tree. With hissing pain, it burns with an intensity despite the storm, and gives light to your surroundings.

Your are outside a massive circular tower of iron and brimstone whose heights defy your sight. A 50' wide moat separates you from this tower, fed by the sludge of the swamp. The moat guards a single rusted portcullis entryway that leads the way within... the portcullis is mostly raised, but the corridor beyond is hidden in darkness.

A spectral bridge spans the moat like a sheet of glass from the portcullis to your feet. The bridge itself a prison of swirling condemned souls that push and claw at their soulcage.

In the other direction, three smaller squat 30' tall towers stand - one of bronze, one of iron, one of copper. A wooden door set into the base of each. Shadowy figures move about above them, but you cannot make them out. To the sides, six titanic statues of legendary monstrous creatures tower above you. Each reaches out with an outstretched hand, palm upward as if to accept something from you. 
Medusa    Marilith    Dragon    Lich    Chimera    Iron Golem 

You try to recall the moments before you arrived here, and perhaps if you had a few minutes you could... but right now there's too much demanding your attention. How you got here and who you are exactly will have to wait, for a battle is about to begin.

The six statues demand in unison, their voices unemotional: 
Beckoned by the statues, a multitude of objects rise upward out of the swamp, just enough for you to make out the glitter and shine of treasure. Must easily be a hundred objects here, scattered throughout the area.


OOC: Welcome crusaders to the first chapter of Purge of the Sin-Eaters! 

Posting Rate: I expect a minimum of 2-3 posts per week. There's no adventure time-limit, but should I find posting lacking I will apply brutal moves against you until you're dead (or picking up the pace), so it's in your best interest to keep things lively. 

The beauty of Dungeon World is that you can go whenever you want! There's no initiative to keep track of who goes when, so just jump in when it feels right to do so. However, I realize that Thanksgiving is right around the corner, so do not worry about next week so much. Ditto at Christmas time/New Years.

I am a generous god. I will reward bonus XP to those who post regularly, and you can level up mid-game!

Feel free to post your reactions and introductions, and choose your first destructor among the list of statues. Maybe I'll go by popular vote... maybe I'll just take the first one posted...

One final thing - your creativity as players is what makes this game shine. Feel free to introduce new threats and environmental problems. I will incorporate this, and you earn XP!

Addendum, Treasure List:

Wednesday, November 12, 2014

Purge of the Sin-Eaters: Player Handout

Once upon a time in a godless realm, demons roamed freely upon the lands, waging war upon one another under the open sky. A trio of oracles called the Dominion foretold this, as well as the end of the war which would result in mutual destruction of the demons by their own.To ensure the continuation of the remaining goodly races, the Dominion chose candidates of each and brought them to a place where they would be safe. This place would be called Covenant, a place where they could repopulate and await the coming of the new world.

Covenant, the perfect society: Covenant is a benevolent, peaceful utopia. People treat each other with politeness and selflessness, and nary does a dark thought ever cross their minds. Everything is GOOD, even tragedies and accidents are looked at in the most positive light. The cup isn’t half-full… it’s overflowing. The lives of the people consist of endless toil and labor. However, they do this freely and happily, without want or fear.

The PURGE: After a time, the Covenant’s perfection begins to degrade. Selfishness begins, and people desire. Whenever it is needed, the Dominion invokes the grand PURGE ritual, drawing forth the vilest urges and desires of society like venom from a wound. These sinful desires are then injected into the hearts and minds of a group of courageous crusaders known as the sin-eaters.

You are a sin-eater: Even in your earliest memories, you have been told you are a reincarnation of a great sin-eater – a hero destined to drive demons back into the netherworld, the source of all evil. Your incarnation lineage goes back thousands of years. As a sin-eater, your sole task is to train for the day ahead when you will bear the sin of the world back to the Oblivion Gate. It is a one-way quest, as you sacrifice yourself. Your selfless act, as it has done time again over the many centuries, will exorcise the evil for a time.

Reincarnation: In return for this magnificent deed, you are rewarded with reincarnation in the next generation to begin the yet cycle again.
Crusader Creation
Create a Dungeon World crusader, 1st level.
Grab three 3x5 index cards and answer each question (one question per card): 
  • NAME: What is the name of the demon that now inhabits you?
  • POWER: What special power does the demon possess? 
  • DESIRE: What wickedly dark desire or vile impulse drives the demon? (For a good list of flaws, check out darkworldrpg.com)

Gather up the cards and randomly redistribute so that each player has a name, power and desire card. Each player then reads their cards to the group aloud.

Using Desire/Power cards: During the game, you may tap into your POWER card to gain its ability. The DM will assign you a roll to make, from 2d6+nothing to 2d6+2. You may not regain use of that ability until you give into the DESIRE card in a tangible way that affects the story/encounter.

Friday, June 13, 2014

Defy Danger 2014!

Last weekend, I attended the first Defy Danger mini-con in Bloomington, IN! It was a blast and the best gaming I've been involved with in years. I'm hoping to attend next year, if not sooner! The players, most of them local to Bloomington... were all awesome. They welcomed us out-of-towners at their gaming table, and to food and a place to crash. There's nothing like D&D (and fantasy RPGs) to really bring people together!

Gauntlet of the Fallen Godkings

On Friday night, I ran a first playtest of the 13th Age adventure I'm writing, which I've hinted at over the past year. It was a very good playtest. The players got into the puzzles and combats and the pacing was overall what I was hoping for. I have some rewriting and iterations to go through, but I'm excited to get this done.

Fortress of the Ur-Mage

This game was a second (or third) playtest of an upcoming adventure by @drdavyjones. I won't spill any details except to say it was extremely fun AND my first experience with Dungeon World.

I love Dungeon World. It's fast, fluid and definitely appeals to players who want to focus on the story/action more than the dice rolls. I'm strongly considering writing GotFG for Dungeon World as well as 13th Age.

Dungeon Kru$herz

This game was run by @svdpress and was an incredibly fun take on the Quake/Doom-meets-D&D style of gameplay, using slimmed down D&D 4E rules. Heavy metal quake soundtracks were playing in the background while we rushed from chamber to chamber slicing up monsters, gaining treasure and facing insurmountable odds. If a fellow player rolled a D20, we could all yell BRUTALITY!!! to give multipliers to the damage roll. Conversely, if she rolled a natural 1, we could yell HUMILIATION!!! to give her fury points to empower future rolls. The DM pulled out all the stops with over-the-top awesome monsters, traps and situations.

Sendo Gardens

I had to leave before this game was play-tested, which I understand was a classic Fourthcore adventure (D&D 4E). I heard the players had a great time, and wished I could have stayed longer!

Tuesday, March 18, 2014

The Chamber

Been a while since I last posted, and I'm still developing my dungeon crawl... in the meantime, a really cool indie game has come out that needs some spotlight (for how awesome it is). 

The Chamber - on Print or PDF
Written by SVDPRESS (Sersa Victory)

"The Chamber is an emotional manipulation game about four broken people fighting the Walls, the Demon, the Eye, and each other.

The Chamber
In a game of The Chamber, you and three other people wake up in a confined, sealed-off location. No one has any memory of how you got there.

Unfortunately, there’s no time to figure things out. The environment around the four of you teems with unthinkable traps and perilous hazards, all designed to extinguish life. Worse yet, it soon becomes clear that only two of you will be able to leave the chamber alive.

In order to survive, you must manipulate the other subjects into trusting, supporting, and caring about you while turning them against everyone else. If enough people are on your side, you’ll be able to seize and control the means to escape. If not, you can only hope to be saved by whoever stumbles upon the way out first.

During it all, the Observers watch.”